RepairLand is an interactive video game artefact that uses a Speculative Design approach to initiate critical discourse about IoT repair. Speculative Design can provide the chance for participants to explore opportunities they wouldn’t experience in their routine lives. As such, the game becoming a vehicle through which players can rehearse plausible alternate presents or speculative futures. RepairLand’s narrative is built around a fictional IoT device called PetTap, a 'smart’ pet hydration system. Within RepairLand’s fictive world, PetTap is broken, and players need to decide what they are going to do with it. They are presented with a variety of options for dealing with the broken device, in a choose-your-own-adventure style game. Players must make decisions about the future of PetTap and are then able to experience the consequences and outcomes of their choices. This game aims to highlight the complexities consumers face when trying to complete a seemingly simple task of getting a product repaired, and highlights many of the unseen consequences of their actions – for example, what happens to products when manufacturers replace rather than repair them.
RepairLand (Version 2) at the V&A Digital Design Weekend 2024.
RepairLand was constructed using my hand drawn illustrations, photoshop and illustrator.
Fusion360 render of PetTap (version 3).
PetTap app functionality.